#include<malloc.h>
#include<graphics.h>
#include<conio.h>
#include<dos.h>
void spread();
void *buff2;
void main()
{
int gd=DETECT,gm;
int area1,area2,i;
void *buff1;
initgraph(&gd,&gm,"c:\\tc\\bgi");
setcolor(CYAN);
setfillstyle(SOLID_FILL,CYAN);
//Cloud drawing
fillellipse(280,60,80,30); //left
fillellipse(360,60,80,30); //right
fillellipse(320,20,50,25); //top
//Cloud image saving in memory for latter use
area2=imagesize(200,0,440,120);
buff2=malloc(area2);
getimage(200,0,440,120,buff2);
//rain drop/////////////////////////////////////////////
clearviewport();
setcolor(WHITE);
//Rain drop drawing
ellipse(310,240,35,60,20,90);
ellipse(330,240,120,145,20,90);
ellipse(320,190,178,5,6,11);
setfillstyle(SOLID_FILL,BLUE);
floodfill(320,180,WHITE);
//Image of rain drop saving in memory
area1=imagesize(310,160,330,210);
buff1=malloc(area1);
getimage(310,160,330,210,buff1);
i=0;
while(!kbhit())
{
setcolor(WHITE);
setfillstyle(SOLID_FILL,GREEN);
bar3d(0,470,639,480,80,10); /*The ground or a base on which
rain drop falls or strikes */
setfillstyle(SOLID_FILL,BLUE);;
floodfill(210,430,WHITE);
putimage(220,0,buff2,COPY_PUT);
if(i==420)
{
spread(); //Spreading of rain drop
i=0;
}
putimage(320,i,buff1,COPY_PUT); //Rain drop displaying at (320,i)
clearviewport();
i=i+20;
}
getch();
closegraph();
}
void spread()
{
int x_rad,y_rad;
x_rad=100;
y_rad=10;
setcolor(WHITE);
while(x_rad<=300)
{
ellipse(320,450,90,270,x_rad,y_rad);
ellipse(320,450,270,90,x_rad,y_rad);
x_rad=x_rad+40;
y_rad=y_rad+2;
delay(20);
}
}
#include<graphics.h>
#include<conio.h>
#include<dos.h>
void spread();
void *buff2;
void main()
{
int gd=DETECT,gm;
int area1,area2,i;
void *buff1;
initgraph(&gd,&gm,"c:\\tc\\bgi");
setcolor(CYAN);
setfillstyle(SOLID_FILL,CYAN);
//Cloud drawing
fillellipse(280,60,80,30); //left
fillellipse(360,60,80,30); //right
fillellipse(320,20,50,25); //top
//Cloud image saving in memory for latter use
area2=imagesize(200,0,440,120);
buff2=malloc(area2);
getimage(200,0,440,120,buff2);
//rain drop/////////////////////////////////////////////
clearviewport();
setcolor(WHITE);
//Rain drop drawing
ellipse(310,240,35,60,20,90);
ellipse(330,240,120,145,20,90);
ellipse(320,190,178,5,6,11);
setfillstyle(SOLID_FILL,BLUE);
floodfill(320,180,WHITE);
//Image of rain drop saving in memory
area1=imagesize(310,160,330,210);
buff1=malloc(area1);
getimage(310,160,330,210,buff1);
i=0;
while(!kbhit())
{
setcolor(WHITE);
setfillstyle(SOLID_FILL,GREEN);
bar3d(0,470,639,480,80,10); /*The ground or a base on which
rain drop falls or strikes */
setfillstyle(SOLID_FILL,BLUE);;
floodfill(210,430,WHITE);
putimage(220,0,buff2,COPY_PUT);
if(i==420)
{
spread(); //Spreading of rain drop
i=0;
}
putimage(320,i,buff1,COPY_PUT); //Rain drop displaying at (320,i)
clearviewport();
i=i+20;
}
getch();
closegraph();
}
void spread()
{
int x_rad,y_rad;
x_rad=100;
y_rad=10;
setcolor(WHITE);
while(x_rad<=300)
{
ellipse(320,450,90,270,x_rad,y_rad);
ellipse(320,450,270,90,x_rad,y_rad);
x_rad=x_rad+40;
y_rad=y_rad+2;
delay(20);
}
}
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