Sunday, 25 January 2015

Smiling Face animation

#include<graphics.h>
#include<conio.h>
#include<stdlib.h>
#include<dos.h>
main()
{
   int gd = DETECT, gm, area, temp1, temp2,left=25,top=75;
   void *p;
   initgraph(&gd,&gm,"C:\\TC\\BGI");
   //for yellow circle
   setcolor(YELLOW);
   circle(50,100,25);
   setfillstyle(SOLID_FILL,YELLOW);
   floodfill(50,100,YELLOW);
   //for both eyes
   setcolor(BLACK);
   setfillstyle(SOLID_FILL,BLACK);
   fillellipse(44,85,2,6);
   fillellipse(56,85,2,6);
   //for three layers of mouth
   ellipse(50,100,205,335,20,9);
   ellipse(50,100,205,335,20,10);
   ellipse(50,100,205,335,20,11);

   area = imagesize(left, top,left,top);
   p = malloc(area);
   //for text at the bottom
   setcolor(WHITE);
   settextstyle(4,0,5);
   outtextxy(100,390,"Smiling Face Animation");
   //for rectangle
   setcolor(RED);
   rectangle(0,0,639,475);
   rectangle(0,0,639,475);

   while(!kbhit())
   {
      temp1 = 1+random ( 588 );
      temp2 = 1+random ( 350 );

      getimage(left, top, left+50 , top + 50, p);
      putimage(left, top, p, XOR_PUT);
      putimage(temp1 , temp2, p, XOR_PUT);
      delay(180);
      left = temp1;
      top = temp2;
   }

   getch();
   closegraph();
   return 0;
}

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